/*
 * This file is part of the Sx Framework Library.
 * 
 * Copyright (C) 2013 University of Colorado Denver
 * <min.choi@ucdenver.edu> <shane.transue@ucdenver.edu>
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
 * copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
 * DEALINGS IN THE SOFTWARE.
 */
#ifndef SX_MASS_SPRING_SIMULATION_CONTROLLER_H
#define SX_MASS_SPRING_SIMULATION_CONTROLLER_H

#include <sxSceneController.h>
#include <sxMassSpringSimulation.h>
#include <sxViewport.h>

using Sx::Interface::SceneController;
using Sx::Interface::Viewport;
using Sx::Graphics::Objects::Rendering::RendererImplementation;
using Sx::Simulation::Simulations::MassSpringSimulation;
using Sx::Interface::Canvas;
using Sx::Interface::ScenePickingController;

namespace Sx {
namespace Simulation {
namespace Interface {

class MassSpringSimulationController : public SceneController {
public:
	MassSpringSimulationController(Viewport* viewport, 
		const std::shared_ptr<Canvas>& canvas, 
		const std::shared_ptr<ScenePickingController>& pickingController, 
		const std::shared_ptr<RendererImplementation>& cameraRenderer, 
		const std::shared_ptr<MassSpringSimulation>& simulation);

	virtual ~MassSpringSimulationController();

	void update(float dt);
	void render() const;

	void setSimulation(const std::shared_ptr<MassSpringSimulation>& massSpringSimulation);

	/* Mouse Events */
	void mousePressEvent(int x, int y, Sx::Interface::MouseButton button, Sx::Interface::ModifierKey modifierKey);
	void mouseReleaseEvent(int x, int y, Sx::Interface::MouseButton button, Sx::Interface::ModifierKey modifierKey);
	void mouseMoveEvent(int x, int y, Sx::Interface::MouseButton button, Sx::Interface::ModifierKey modifierKey);
	void mouseWheelEvent(int delta);
	void mouseEnterEvent();
	void mouseExitEvent();

protected:
	std::shared_ptr<MassSpringSimulation> simulation;
};

}

}

}

#endif
